Hello,
Last weekend I attended a local RTT, I wasn’t expecting too much as only 3 people had signed up on the event page. I thought I would show up, play maybe 1 game of Warhammer and head home at midday. It functioned as a solid reason to not get black out drunk on Friday and have a semi-productive weekend.
However.
6 people showed up and I spent my entire Saturday playing 3 fantastic games of Warhammer with great people. What a life I lead.

I didn’t expect to do a blog write up for this event, as I didn’t anticipate playing 3 games, however, my loyal fans demanded it, so here we are.
I am playing the Adeptus Mechanicus, running a list I was thinking about taking to a GT in 3 weeks. As I was putting all the models in my case I thought, wow, that’s a lot of models, anyway.
List:
- Belisarius Cawl
- Skitarii Marshal
- Sydonian Skatros
- Tech-Priest Dominus: Inloaded Lethality
- Tech-Priest Manipulus: Cognitive Reinforcement
- Tech-Priest Manipulus
- 2×10 Rangers
- 1×10 Vanguard
- 2x Skorpius Dunerider
- 10x Corpuscarii Electro-Priests
- 3x Kataphron Breachers
- 2×5 Pteraxii
- 2×5 Infiltrators
- 1×9 Servitor Battleclade
- 1×10 Ruststalkers
- 2x Skorpius Disintegrator
This list is fairly similar to ones I’ve run in the past. Inloaded Lethality is an ever-relevant enhancement bringing the damage of the Dominus’s attacks to 3. Having 7 attacks with the enhancement makes a huge difference to a number of combats throughout the event.
The Mani’s run with Breachers and Electro-Priests, while I felt I was missing out by not having a second 3-man breacher unit, the Cognitive reinforcement enhancement was an insane boon to the Breachers output. Hitting on 3’s in shooting, with re-rolls is somehow like, a lot better than hitting on 4’s with re-rolls? I think some nerd (Aidan) told me the math on full re-rolls to hit was essentially just +1 to hit, so the combination of both has the Breachers effectively hitting on 2’s.
Combined with crits on 5’s and lethals, every time I shot with the Breachers I was only dropping 1-2 wounds max. Then with the extra AP from the enhancement there wasn’t much in the game that survived a full salvo.
Priests are cute, effective against most things in shooting and combat barring =>T10 units, what Meta are we in again?
The Servitor Battleclade unit was cute but felt superfluous within this list. I didn’t once use the advance/shoot/action thing. I would have happily dropped them and the accompanying Tech-Priest Dom for another 10 Ruststalkers. I am at heart a man that wants to conquer.
Just feels like AdMech good stuff at the moment innit. Unsure about the Vanguard/Marshal combo, it’s cute to steal objectives of your opponent but costs a Dunerider that could otherwise be filled with Ruststalkers, or Electro-Priests.
Only time will tell if I ever own 6 Duneriders, I sure hope I will.
Game 1 – Sam’s Space Marines
Linchpin, Tipping Point
Sam’s List (Gladius): List submission wasn’t required so, there is no list.
Sam was running Gladius Task Force with a shooting focused Space Marine list. He had some Hellblasters, a Repulsor, a Rep-ex, Gladiator Lancer, Guilliman blah blah blah Space Marines.
Sam is a chill guy that hadn’t played Warhammer in a while but was happy to get out and play in a local event.
I am a competitive try hard whose ego can’t handle losing a game of Warhammer.
I deployed my infiltrators near the middle behind a ruin in deployment, advanced them out and used them to move block Sam’s tanks while getting firing lines with my own. This stifled his movement, and I was able to control scoring while picking apart parts of his army, neat.

Highlight of the game was when I killed his Repulsor with my Breachers, only for the Repulsor to explode and kill 6 Skitarii Vanguard. This meant I didn’t have enough chicken nuggets to kill all of the Hellblasters that poured out, very sad day for the Mechanicum.

Game 2 – Sean’s Imperial Knights
Purge the Foe, Hammer and Anvil
Sam’s List (Noble Lance): List submission wasn’t required so, there is no list.
Terrain was doggy doo-doo in this match up, but I got to go second on Purge and Sean didn’t run at me, so I was chillin.

Sean enrages me because his army is so beautifully painted. Part of my competitive ego is demanding that not only I destroy my opponents in the game of Warhammer 40k, but I’m also the best painter the world has ever seen, simply held back by needing to paint new units every 2 weeks to keep up with the meta.
My models would look better, but sorry, I’m busy playing Hearthstone Battlegrounds.
In this game I was able to slowly pick apart Seans models, tying him on Purge for most of the game while drip feeding units to tie up the Castellan and move-block my foe.

My secondary scoring was a bit piss, but I wasn’t really watching the score, I’d had a few beers by this point. I assumed I was going to win, and at the bottom of 5 I realized we hadn’t been doing challenger cards properly, so we chucked in another 6 points for Sean. Realistically, all I needed to do was kill a single Armiger in turn 5 to secure the win, but as I thought I had already won I tried to kill the full health Castellan for Assassinate in turn 5.
I left it on 2 wounds, put all the scores in and it was a tie, lol. I feel like if Sean just absolutely sent it for the first two turns, he would have been in a way better position, but who knows. It’s always risky to do that with IK.
Sean’s always a great opponent, and I hope he gets into BO xoxo

Game 3 – Chris’s Black Templars
Scorched Earth, Crucible of Battle
Chris’s list (new black templar stuff Idk): List submission wasn’t required so, there is no list.
Chris was playing his new BT codex for the first time, very exciting. He has the best painted models in our entire scene, it’s criminal. They’re always painted, and always beautiful.
It was also the first time all day I got to go first which was excellent, I love going first. I used all my trash to make a wall and advanced my army up behind it so I could shoot and charge him in turn 2.
Turns out the new BT detachment he was playing has two sources of blood surge or something, Idk, seems pretty good. I would spend the entirety of the game playing around this.

I developed what felt like a sizable lead early on, destroying a number of BT units while taking few casualties. But it turns out when you drop a 6″ advance and charge me on basically my home objective, it’s uh pretty good.
However, my walls of trash prevailed and although I ran out of battleline units by turn 4, I was able to secure the entire flank on the bottom left of the board and contest Chris’s enough on the right to keep him over there. He was able to hold and burn my home in his turn 5 getting some solid primary points but fell a bit behind on secondaries without enough action economy to keep up.
The game was hard fought, and I think Chris is going to do really well with his BT codex throughout the remainder of the edition.

Ended the day with 2 wins and 1 draw. It was awesome to be able to attend an RTT in Bendigo and I hope there are more hosted in the future. The 40k scene here is really picking up speed and would benefit greatly from monthly or bi-monthly events.
I’m not going to host them though, sounds like a lot of work.





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